#pragma once

#include <irr/irrlicht.h>
//#include "EGameStates.h"
#include "SGameComponents.h"
#include "CMainMenu.h"

using namespace irr;
using namespace video;
using namespace gui;

class CGUIManager
{
//	IrrlichtDevice *m_pDevice;
	IVideoDriver *m_pDriver;
	IGUIEnvironment *m_pGUIEnvironmant;
	SGameComponents m_sGameComponents;

	CMainMenu *m_pMainMenu;

public:
	CGUIManager(SGameComponents &gameComponents);
	void showMainMenu();

	~CGUIManager();
};


//#endif